

#026
Caverntula
Cave Spider
Caverntula is a formidable arachnid with a large rock shield that it uses to create openings in caves, which it calls home. Using its immense strength, Caverntula slams the shield shut when unsuspecting prey enters, trapping them within the cavern to be captured and consumed at its leisure.
Behavior
This Asobimon is highly territorial and adept at manipulating its rocky shield to capture prey. It patiently waits within its cave, using vibrations in the ground to detect approaching creatures. Once prey enters its
Habitat
Caverntula resides deep within dark and labyrinthine caves, where it excavates its own living quarters using its rock shield. It prefers environments rich in minerals and secluded from the outside world, where it can
Trivia
- The rock shield of Caverntula is not only a defensive tool but also serves as a method of creating and sealing its cave
- Its ability to trap prey within its cavernous lair has earned Caverntula a fearsome reputation among spelunkers and
Overview
- Height
- 3'6"
- Weight
- 100
- BST
- 266
- Base mana
- 3
- Catch rate
- 255
- EXP yield
- 53
- Leveling rate
- Erratic
- DV
- Defence +1
- Tags
- None
- Male chance
- 50%
BST totals the six core stats, excluding mana and luck. Catch rate is a game value, not a percentage.
Abilities
Rage
Sharply raise the ATTACK stat when this Asobimon drops below half-health.
47% roll
Patch Up
This Asobimon heals itself a little when it ends a battle.
47% roll
Feathery Allure
Whenever a 'bird' is summoned, reduce their SPECIAL ATTACK
6% roll
Base stats
- HP
- 31
- Mana
- 3
- Attack
- 45
- Defence
- 92
- Sp. Atk
- 30
- Sp. Def
- 29
- Speed
- 39
- Luck
- 1
- BST
- 266
Learnset
Level-up moves. Mana values are shown as recorded in the game.
| Lv | Move | Type | Cat | Power | Acc | Mana | Special | Description |
|---|---|---|---|---|---|---|---|---|
| 1 | Earth | Physical | 60 | 100 | -1 | N/A | Small rocks are hurled at the opponent. | |
| 1 | Earth | Magical | 40 | 100 | 2 | manaDrain:2 | A deep earth shock ripples under the foe and steals their footing. | |
| 4 | Normal | Status | 0 | 100 | 1 | N/A | The user hides its body, improving its EVASION. | |
| 7 | Water | Magical | 70 | 100 | -1 | N/A | A concentrated blast of water with strong force. | |
| 10 | Earth | Status | 0 | 100 | 1 | N/A | Brace behind hardened earth to raise Defence. | |
| 13 | Primal | PhysicalStatus | 40 | 100 | -1 | N/A | A heavy attack that lowers the target's Defence. | |
| 16 | Earth | Physical | 95 | 90 | 3 | priority:-1 | A crushing blow that lands after faster moves. | |
| 20 | Earth | Arena | 0 | 100 | -2 | N/A | Crashes in the terrain around the battle, changing the Arena to Cave. | |
| 24 | Normal | Physical | 20 | 95 | 2 | multiHit:2 | Strike twice in rapid succession. | |
| 28 | Normal | Physical | 35 | 100 | 1 | priority | A fast strike that acts before slower attacks. | |
| 32 | Normal | Status | 0 | 100 | 1 | N/A | The user readies for impact, increasing its DEFENSE. | |
| 36 | Earth | Status | 0 | 100 | 1 | N/A | Harden yourself with layered dust and raise Defence. | |
| 40 | Earth | MagicalStatus | 40 | 100 | -1 | N/A | Sinking earth drags the target down and lowers Speed. | |
| 44 | Earth | Physical | 28 | 90 | 3 | multiHit:3 | A rolling mass of stone crashes into the target again and again. | |
| 47 | Normal | Status | 0 | 100 | 1 | N/A | Sharpen your instincts to raise accuracy before a key hit. | |
| 50 | Normal | Status | 0 | 100 | 1 | N/A | Steady your stance and raise Special Defence. |
