Four choices. One moment.
Compare the move’s type, power, accuracy, and mana cost before committing.

01 / GAME OVERVIEW / A TRAINER’S MANUAL
A monster-catching RPG built for Playdate.
Explore new routes. Meet strange creatures. Catch new teammates, build a party of six, and think through every turn.

02 / EXPLORATION
Follow routes into new areas, cross paths with other trainers, and keep an eye out for what is moving nearby. Routes include different environments, changing weather, and details tucked off the main path.
The useful path is not always the interesting one.

03 / ENCOUNTERS + CATCHING
Encounters begin out in the world. Battle a wild Asobimon, catch it, and add it to your party or Deck.
04 / MONSTER ANATOMY
Every Asobimon is more than its portrait. Its level, health, mana, types, nature, ability, moves, and stats shape what it can do.
05 / PARTY + DECK
In the overworld, your active party appears above the Deck. This is where you choose which six Asobimon travel with you and arrange their party order.
Browse the wider collection, inspect stored teammates, move an Asobimon into or out of the party, and decide who should lead.
06 / BATTLE BASICS
Choose an action, see how it resolves, then read the new state.
The battle party view is separate from the overworld Deck. Use it to read your available teammates and switch to an Asobimon with better typing for the fight.
07 / MOVES + STATS
Power matters, but it is only one part of a move. Accuracy, mana cost, priority, support effects, and the user’s stats all shape the result.
Compare the move’s type, power, accuracy, and mana cost before committing.

Attack, defence, special stats, speed, HP, and mana help determine how an Asobimon performs.
08 / STATUS EFFECTS
Status effects can drain resources, weaken actions, alter matchups, or cost a turn. Read the condition and adjust your plan.
| Status | Code | Description | Effect |
|---|---|---|---|
| Scorched | SCR | Hot flames drain HP and weaken blows. | Deals 8% of max HP as damage each turn. Reduces physical attack damage by 20%. |
| Blighted | BLT | A creeping blight deepens each turn. | Deals escalating damage over time, starting at 4% of max HP and increasing by 4% each turn up to 20%. |
| Cursed | CRS | Dark malice weakens healing rites. | Reduces all healing received by 50%. |
| Paralyzed | PAR | Jolting surges may steal a turn. | Has a 25% chance each turn to skip the turn completely and lose the action. |
| Chilled | CHL | Bitter frost leaves the body lagging. | Has a 35% chance each turn to reduce Speed to 20% of normal. |
| Drenched | DRN | Soaked hides invite spark and frost, and smother flame. | Increases incoming Spark damage by 35% and Frost damage by 25%. Reduces outgoing Flame move power by 30%. |
| Hexed | HEX | A spiteful hex drinks deeper mana. | Increases the mana cost of moves by 1. |
09 / TYPES + MATCHUPS
Type relationships reward good decisions. Cover different threats, find strengths, and avoid sending a move into a poor matchup.
| DEFENSE ATTACK | NOR | PLA | WAT | FLA | SPA | WIN | EAR | FRO | PRI | ARC | MOO | ANC | DRA | LIG | DAR |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | ½ | ½ | |||||||||||||
| Plant | ½ | 2 | ½ | ½ | 2 | ½ | |||||||||
| Water | ½ | ½ | 2 | ½ | 2 | ½ | |||||||||
| Flame | 2 | ½ | ½ | ½ | 2 | ½ | |||||||||
| Spark | 2 | ½ | 2 | 0 | 2 | ||||||||||
| Wind | 2 | ½ | 2 | ½ | |||||||||||
| Earth | ½ | ½ | 2 | 2 | 0 | ½ | 2 | ||||||||
| Frost | 2 | ½ | 2 | ½ | ½ | 2 | |||||||||
| Primal | 2 | ½ | 2 | 2 | ½ | ½ | |||||||||
| Arcane | 2 | 2 | 2 | ½ | ½ | 2 | ½ | ||||||||
| Moon | 2 | ½ | ½ | 2 | ½ | 2 | |||||||||
| Ancient | 2 | ½ | 2 | 2 | ½ | ||||||||||
| Dragon | 2 | ½ | 2 | 2 | |||||||||||
| Light | ½ | 2 | ½ | 2 | |||||||||||
| Dark | 2 | ½ | 2 | ½ |
Swipe to see every defending type →

A strong matchup can change a turn. A varied set of move types gives the party more useful answers.
Looking for an Asobimon of a particular type?
Browse the Asobipedia by type ↗10 / ABILITIES
Abilities add passive or triggered effects that distinguish one Asobimon from another. Read the description, notice when an ability activates, and plan around what it changes.

11 / BAG + ITEMS
The bag keeps usable supplies organized. Browse categories, find cures and remedies, and choose an item in the overworld or during battle.
Carry what helps. Leave room for what comes next. ↖
Move between categories and find the supply you need.
Choose a teammate and apply a useful item outside battle.
The battle item flow has its own menu and resolution.
12 / ASOBIPEDIA
Track species you have encountered, browse the catalog, and open individual entries to learn more about what you have found.
Browse the Asobipedia →
13 / REGION MAP
The map shows where you have been, how routes connect, and where you can head next.
14 / TRAINERS + NPC BATTLES
Other trainers bring their own parties into structured battles. Meet them in the world, see what they lead with, and find out whether your lineup is ready.

15 / TRADING + CONNECTED FEATURES
Trading, trainer rosters, and a leaderboard are working in the closed beta. They are not publicly available yet.