01 / GAME OVERVIEW / A TRAINER’S MANUAL

Small screen.
Lots to get into.

A monster-catching RPG built for Playdate.

Explore new routes. Meet strange creatures. Catch new teammates, build a party of six, and think through every turn.

EXPLORECATCHBUILDBATTLE

02 / EXPLORATION

See what’s
out there.

Follow routes into new areas, cross paths with other trainers, and keep an eye out for what is moving nearby. Routes include different environments, changing weather, and details tucked off the main path.

01

The useful path is not always the interesting one.

03 / ENCOUNTERS + CATCHING

Make a new
acquaintance.

Encounters begin out in the world. Battle a wild Asobimon, catch it, and add it to your party or Deck.

04 / MONSTER ANATOMY

Know what
you’ve got.

Every Asobimon is more than its portrait. Its level, health, mana, types, nature, ability, moves, and stats shape what it can do.

LEVEL + VITALS
Level, HP, and mana show where a teammate stands right now.
IDENTITY
Type, nature, ability, and visible details make each Asobimon distinct.
BATTLE PROFILE
Stats and moves reveal its options and the role it may grow into.
INDIVIDUAL DETAIL
Gender and individual values appear where they are relevant to the player.

05 / PARTY + DECK

Six with you.
More in the Deck.

ACTIVE PARTY / 6

One view. Two jobs.

In the overworld, your active party appears above the Deck. This is where you choose which six Asobimon travel with you and arrange their party order.

Browse the wider collection, inspect stored teammates, move an Asobimon into or out of the party, and decide who should lead.

06 / BATTLE BASICS

Take
your turn.

Choose an action, see how it resolves, then read the new state.

  1. 01Choose an action
  2. 02Select a move or option
  3. 03Watch it resolve
  4. 04Opponent responds
  5. 05Read the new state

Change the matchup.

The battle party view is separate from the overworld Deck. Use it to read your available teammates and switch to an Asobimon with better typing for the fight.

07 / MOVES + STATS

Think it through.
Then make your move.

Power matters, but it is only one part of a move. Accuracy, mana cost, priority, support effects, and the user’s stats all shape the result.

Four choices. One moment.

Compare the move’s type, power, accuracy, and mana cost before committing.

Stat breakdown

The numbers underneath.

Attack, defence, special stats, speed, HP, and mana help determine how an Asobimon performs.

08 / STATUS EFFECTS

Things don’t always
go cleanly.

Status effects can drain resources, weaken actions, alter matchups, or cost a turn. Read the condition and adjust your plan.

StatusCodeDescriptionEffect
ScorchedSCRHot flames drain HP and weaken blows.Deals 8% of max HP as damage each turn. Reduces physical attack damage by 20%.
BlightedBLTA creeping blight deepens each turn.Deals escalating damage over time, starting at 4% of max HP and increasing by 4% each turn up to 20%.
CursedCRSDark malice weakens healing rites.Reduces all healing received by 50%.
ParalyzedPARJolting surges may steal a turn.Has a 25% chance each turn to skip the turn completely and lose the action.
ChilledCHLBitter frost leaves the body lagging.Has a 35% chance each turn to reduce Speed to 20% of normal.
DrenchedDRNSoaked hides invite spark and frost, and smother flame.Increases incoming Spark damage by 35% and Frost damage by 25%. Reduces outgoing Flame move power by 30%.
HexedHEXA spiteful hex drinks deeper mana.Increases the mana cost of moves by 1.

09 / TYPES + MATCHUPS

Know the
matchup.

Type relationships reward good decisions. Cover different threats, find strengths, and avoid sending a move into a poor matchup.

Attack type down the left. Defending type across the top.
DEFENSE ATTACK NORPLAWATFLASPAWINEARFROPRIARCMOOANCDRALIGDAR
Normal½½
Plant½2½½2½
Water½½2½2½
Flame2½½½2½
Spark2½202
Wind2½2½
Earth½½220½2
Frost2½2½½2
Primal2½22½½
Arcane222½½2½
Moon2½½2½2
Ancient2½22½
Dragon2½22
Light½2½2
Dark2½2½

Swipe to see every defending type →

Put the chart into practice.

A strong matchup can change a turn. A varied set of move types gives the party more useful answers.

10 / ABILITIES

Read your
teammates.

Abilities add passive or triggered effects that distinguish one Asobimon from another. Read the description, notice when an ability activates, and plan around what it changes.

Ability description in monster details

11 / BAG + ITEMS

Pack for what
comes next.

The bag keeps usable supplies organized. Browse categories, find cures and remedies, and choose an item in the overworld or during battle.

Carry what helps. Leave room for what comes next. ↖

Browse the bag.

Move between categories and find the supply you need.

Use items in the field.

Choose a teammate and apply a useful item outside battle.

Use items in battle.

The battle item flow has its own menu and resolution.

12 / ASOBIPEDIA

Write
it down.

Track species you have encountered, browse the catalog, and open individual entries to learn more about what you have found.

Browse the Asobipedia →

13 / REGION MAP

Know where
you’re going.

The map shows where you have been, how routes connect, and where you can head next.

14 / TRAINERS + NPC BATTLES

Someone else
has plans too.

Other trainers bring their own parties into structured battles. Meet them in the world, see what they lead with, and find out whether your lineup is ready.

15 / TRADING + CONNECTED FEATURES

Trade with
another player.

Trading, trainer rosters, and a leaderboard are working in the closed beta. They are not publicly available yet.

16 / ASOBIMON EXPEDITION

Then start over
on purpose.

Expedition is a run-based mode: begin with one Asobimon, build a temporary party, and move through procedural rooms with encounters, events, shops, trainers, and bosses.

Explore Asobimon Expedition →