ASOBIMON EXPEDITION / CLOSED BETA

ASOBIMON
EXPEDITION

One Asobimon.
A fresh run.
Make every choice count.

Build a party through captures. Read a changing floor. Decide how much you can risk before the Boss Trainer.

THE RUN / A FIELD GUIDE

Start small.
Go prepared.

  1. 01

    Start in the Card Room

    Each floor begins here. One NPC handles shopping and HP restoration, while another tells you which two room themes are on the floor.

  2. 02

    Explore the floor

    Move directly between connected rooms, investigate side paths, and backtrack freely.

  3. 03

    Build your party

    Find encounters, make captures, and manage six party spaces.

  4. 04

    Read the room

    Events, shrines, and weather modifiers change what you encounter.

  5. 05

    Manage the run

    Protect health and mana while deciding when to spend money, items, and capture cards.

  6. 06

    Reach the Boss

    Clear four unavoidable trainers in the room before the boss, then take what remains into the final fight.

A different floor
each run.

01

Procedural layouts.

Most rooms are assembled into a new layout each run. The four-trainer gauntlet and Boss Room always wait at the end.

02

Floor themes.

Each floor chooses two room themes, such as Woodland and Mountain.

03

Room modifiers.

Rooms can gain special conditions that change their atmosphere or encounters.

01

Rainy

Rain falls across the room.

02

Thunderstorm

Lightning strikes across the room with its own audio.

03

Blackout

Visibility drops and familiar paths become harder to read.

04

Moonlit

The room shifts to nighttime.

05

Warped

The room takes on a warped version of its floor theme.

WHAT’S IN THE NEXT ROOM?

See what
shows up.

Grass holds wild encounters. Rooms can also spawn powerful wandering Asobimon, trainers, shrines, events, or items.

THE JOURNEY

POSSIBILITY / 01

WILD ENCOUNTERS

Walk through the grass to encounter wild Asobimon and find possible additions to the party.

POSSIBILITY / 02

WANDERING ASOBIMON

Special, powerful Asobimon can spawn walking around the overworld where you can see them before engaging.

POSSIBILITY / 03

TRAINERS

A trainer can spawn in a room and turn exploration into a battle.

POSSIBILITY / 04

ITEMS

Items can appear in rooms and reward checking paths away from the shortest route.

POSSIBILITY / 05

SHRINES

Shrines can periodically appear and follow their own rules.

POSSIBILITY / 06

EVENTS

Events can introduce a choice, a trade, or an unexpected consequence.

THE FINAL STRETCH

BEFORE THE BOSS

Four trainers. No way around them.

The room before the boss is a trainer gauntlet with four unavoidable battles.

FINAL ROOM

The Boss Trainer.

Whatever survives the gauntlet goes into the floor’s final fight.

BACK AT THE START

The floor starts in the Card Room.

The same NPC sells limited supplies and restores HP for a price.

A second NPC tells you which two room themes, such as Woodland and Mountain, are present on the floor.

EVENTS / A DIFFERENT KIND OF ENCOUNTER

Events on
the floor.

When an event spawns, it can trade information, resources, health, or money for a new option. Leaving is also a choice.

EVENT / 01Black Market Vitamins supplier from Asobimon Expedition

Black Market Vitamins

Pay for a strength boost, then accept the damage the rough dose causes.

EVENT / 02

Map Scout

Pay to reveal the rest of the current floor, or keep your money and continue with what you know.

EVENT / 03

Field Researcher

Choose one party member for a scan. The result can respond to its condition, origin, or strength.

EVENT / 04Sealed Cache from Asobimon Expedition

Sealed Cache

Pay to open it safely or ask a teammate to force the seal and take damage for the attempt.

BUILD YOUR RUN

Catch a teammate.
Make room.

During a run you can catch new Asobimon, gain DVs, find and use items, spend money, choose when to recover, and shape a team for the floor boss. The Deck cannot be opened once the Expedition begins. If the party is full, another capture means releasing someone first.

  • 01Catch new Asobimon
  • 02Manage six party spaces
  • 03Use finite items and cards
  • 04Gain DVs through battle
  • 05Prepare for the Boss Trainer

RUN RESOURCES

Keep something
in reserve.

Reaching the boss is not enough. You need a party that can still fight when it gets there.

Health
Damage carries through the run. Fainted teammates stay in the party until revived, and a full-party defeat ends the run.
Mana
Moves consume mana, so a powerful answer now can leave fewer options later.
Money
The Card Room shop, HP restoration, and some events all compete for the same funds.
Items & Capture Cards
Supplies are finite. Every use changes what remains for the next room.
Party Space
The Deck is unavailable during a run. A full six-member party means releasing someone before another capture.

THE FLOOR BOSS

Everything left
goes into this fight.

FLOOR COMPLETE

Defeat the boss.

Winning completes the floor and presents the choice to exfil or keep going. Floor 2 is not playable in the closed beta, so continuing ends the run.

WHAT CARRIES FORWARD

After
the run.

CAPTURES

Safe after exfil.

Newly captured Asobimon remain at risk during the run. After defeating the boss, a safe return to the hub registers every captured teammate to your collection. A defeat before exfil loses unsecured captures.

DEDICATION VALUES

Secured by the boss.

DV growth earned on a floor becomes secure when that floor’s boss is defeated, even if you choose to continue rather than exfil immediately.

LEVELS

Temporary by design.

Run levels are synchronized back to Expedition’s base level when an Asobimon returns to the hub. The secured dedication behind that growth remains.

RECORDS

Floor summary.

The floor-complete screen records encounters, trainers, captures, events, rooms, money, time, and secured monsters.

BACK AT THE HUB

The Expedition
hub.

01

Research

Staff explain floor themes, modifiers, and how Expedition growth works.

02

Recovery

Every Asobimon that returns to the hub is fully treated.

03

Hall

The Explorer Lodge offers run advice.

04

Records

The Return Center registers safely returned captures.

CURRENT BUILD / ROAD AHEAD

One floor works.
Seven still need work.

Asobimon Expedition is in closed beta. One complete procedural floor is playable, while the full eight-floor game is still being built. More rooms, content, art, balance, and the remaining seven floors are in development.

No release date is being promised. The development notebook tracks what is finished, what is active, and what comes later.

Development notebook →