Artwork
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Artwork
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#086
Electrarmor
Living Armor
Electrarmor is a mystical Asobimon composed of ancient armor pieces bound together by arcs of electricity. Each piece of armor crackles with energy, giving it a formidable appearance. Legends say it was brought to life by a powerful lightning strike that infused it with arcane energies.
Behavior
This Asobimon moves with a calculated grace, each piece of armor synchronized in its movements as if guided by unseen forces. Electrarmor roams ancient ruins and mystical sites, drawn to places rich in arcane energy and
Habitat
Found in ancient temples and ruins, Electrarmor prefers locations where it can absorb residual energies to strengthen itself. It often resides deep within forgotten catacombs or atop high cliffs overlooking thundering
Trivia
- Trainers seeking Electrarmor must demonstrate knowledge of ancient lore and prowess in handling Asobimon attuned to
- Legends tell of Electrarmor's role as a guardian of ancient treasures and sacred places, often appearing to protect
Overview
- Height
- 6'0"
- Weight
- 200
- BST
- 485
- Base mana
- 3
- Catch rate
- 75
- EXP yield
- 243
- Leveling rate
- Medium Fast
- DV
- Speed +3
- Tags
- None
- Male chance
- 50%
BST totals the six core stats, excluding mana and luck. Catch rate is a game value, not a percentage.
Abilities
Static Anchor
Paralysis cannot rob this Asobimon of its turn.
50% roll
Drain Energy
Defeating an opposing Asobimon restores one mana
50% roll
Base stats
- HP
- 58
- Mana
- 3
- Attack
- 85
- Defence
- 49
- Sp. Atk
- 95
- Sp. Def
- 86
- Speed
- 112
- Luck
- 1
- BST
- 485
Learnset
Level-up moves. Mana values are shown as recorded in the game.
| Lv | Move | Type | Cat | Power | Acc | Mana | Special | Description |
|---|---|---|---|---|---|---|---|---|
| 1 | Spark | Magical | 60 | 100 | -1 | N/A | The user electrifies their body, shocking their opponent. | |
| 1 | Arcane | Magical | 40 | 100 | 3 | manaDrain:2 | Drain magical energy from the target on hit. | |
| 4 | Normal | Status | 0 | 100 | 1 | N/A | Steady your stance and raise Special Defence. | |
| 7 | Spark | MagicalStatus | 40 | 100 | -1 | N/A | A piercing electric shot that weakens Defence. | |
| 10 | Arcane | Arena | 0 | 100 | -2 | N/A | The user focuses inward, changing the Arena to Inner Mind. | |
| 13 | Spark | MagicalStatus | 40 | 100 | -1 | N/A | A jolt of electricity that reduces the target's Speed. | |
| 16 | Spark | Arena | 0 | 100 | -2 | N/A | Crackling clouds gather overhead, changing the Arena to Thunderstorm. | |
| 20 | Earth | Physical | 95 | 90 | 3 | priority:-1 | A crushing blow that lands after faster moves. | |
| 24 | Water | Magical | 70 | 100 | -1 | N/A | A concentrated blast of water with strong force. | |
| 28 | Arcane | MagicalStatus | 20 | 100 | 0 | N/A | The user magically exhausts their opponent, lowering their ATTACK. | |
| 32 | Spark | Status | 0 | 100 | 1 | N/A | Electric currents brace the body and raise Defence. | |
| 36 | Spark | MagicalStatus | 45 | 100 | -1 | N/A | A precise shock stuns the target and lowers Speed. | |
| 40 | Spark | Magical | 35 | 100 | 1 | priority | A sharp burst of power lashes out in an instant. | |
| 44 | Spark | Physical | 85 | 95 | 3 | recoil:15 | A crackling body slam crashes into the foe. | |
| 47 | Arcane | Status | 0 | 100 | 1 | N/A | Shift arcane barriers around yourself to raise Special Defence. | |
| 50 | Arcane | MagicalStatus | 40 | 100 | -1 | N/A | A tearing psychic burst lowers the target's Special Attack. |
