Front
Glob, front view
Back
Glob, back view

#008

Glob

Primordial

Glob is a mysterious and ancient Asobimon, believed by some to be the primordial prototype from which all Asobimon may have originated. Its form resembles a dark, tar-like substance that shimmers with an otherworldly luminescence. Throughout ancient lore, tales abound of Glob manifesting in various guises, influencing the diversity and evolution of Asobimon as we know them today.

ShapeHead And Base

Behavior

Glob is elusive and seldom encountered, preferring to inhabit secluded locales such as deep caverns, primordial forests, or places steeped in mystical energies. It is rumored to possess the ability to emulate the traits

Habitat

Glob is said to dwell in areas rich with primordial energy and arcane significance, where the boundaries between past and present blur. Trainers and scholars seek out Glob in pursuit of unraveling its role in the origin

Trivia

  • Some legends claim Glob has existed since the earliest age of Asobimon.
  • Scholars study Glob in hopes of tracing the ancestral roots of many modern species.

Overview

Height
1'0"
Weight
11
BST
414
Base mana
3
Catch rate
120
EXP yield
200
Leveling rate
Medium Fast
DV
Defence +1
Tags
None
Male chance
50%

BST totals the six core stats, excluding mana and luck. Catch rate is a game value, not a percentage.

Abilities

Patch Up

This Asobimon heals itself a little when it ends a battle.

47% roll

Clear Day

When this Asobimon switches in, it negates the effect of the current arena.

47% roll

Elemental Replacement

This Asobimon changes type to the type of the current arena.

6% roll

Base stats

HP
70
Mana
3
Attack
69
Defence
69
Sp. Atk
68
Sp. Def
69
Speed
69
Luck
0
BST
414

Learnset

Level-up moves. Mana values are shown as recorded in the game.

Glob level-up moves
LvMoveTypeCatPowerAccManaSpecialDescription
1TackleNormalPhysical401000N/AThe user charges forward, putting their full weight into their attack.
1Mana SiphonArcaneMagical401003manaDrain:2Drain magical energy from the target on hit.
4BraceNormalStatus01001N/AThe user readies for impact, increasing its DEFENSE.
7BiteNormalPhysical601000N/AThe user bites their opponent with powerful jaws.
10Remove TerrainNormalArena01005N/AThe user exerts their inner power, removing the Arena and restoring the natural battlefield.
13ClawNormalPhysical60100-1N/AThe user uses its sharp claws to slash their opponent.
16Momentum StrikeNormalPhysical551002scaling:consecutiveHitsHits harder when you're already on a roll.
20Guard BreakNormalPhysicalStatus401000N/AA direct hit that knocks down the target's Defence.
24Twin StrikeNormalPhysical20952multiHit:2Strike twice in rapid succession.
28Quick JabNormalPhysical351001priorityA fast strike that acts before slower attacks.
32NipNormalPhysical401000N/ASharp teeth snap at the opponent
36Battle FocusNormalStatus01001N/ASharpen your instincts to raise accuracy before a key hit.
40Body FortifyNormalStatus01001N/ASteady your stance and raise Special Defence.
44Crushing BlowPrimalPhysicalStatus40100-1N/AA heavy attack that lowers the target's Defence.
47Heavy SlamEarthPhysical95903priority:-1A crushing blow that lands after faster moves.
50FizzleArcaneStatus01000N/AThis spell doesnt seem to be working as intended.