

#060
Puntuff
Bouncing Fighter
Puntuff is a whimsical Asobimon resembling a ball of fur with legs but no arms. It moves with lively bounds, using its rounded body and strong legs to deliver surprisingly potent kicks to adversaries. Despite its innocent guise, Puntuff's prowess in combat makes it a formidable contender in battles.
Behavior
This Asobimon exudes playful and cunning traits. Puntuff delights in bounding through open fields and grassy plains, engaging in friendly sparring matches with fellow Asobimon. Its lack of arms proves no hindrance;
Habitat
Puntuff favors environments with soft, yielding terrain and ample space for bouncing freely. It frequents meadows, parks, and gentle slopes where it can showcase its acrobatic skills and hone its kicking techniques.
Trivia
- Puntuff's fur is exceptionally soft and insulating, offering protection against cold weather and cushioning against
- Despite lacking arms, Puntuff's robust leg muscles enable it to leap impressive distances and deliver forceful kicks
Overview
- Height
- 1'0"
- Weight
- 30
- BST
- 305
- Base mana
- 3
- Catch rate
- 190
- EXP yield
- 61
- Leveling rate
- Medium Fast
- DV
- Attack +1
- Tags
- None
- Male chance
- 50%
BST totals the six core stats, excluding mana and luck. Catch rate is a game value, not a percentage.
Abilities
Patch Up
This Asobimon heals itself a little when it ends a battle.
50% roll
Clear Day
When this Asobimon switches in, it negates the effect of the current arena.
50% roll
Base stats
- HP
- 41
- Mana
- 3
- Attack
- 81
- Defence
- 35
- Sp. Atk
- 33
- Sp. Def
- 45
- Speed
- 70
- Luck
- 1
- BST
- 305
Learnset
Level-up moves. Mana values are shown as recorded in the game.
| Lv | Move | Type | Cat | Power | Acc | Mana | Special | Description |
|---|---|---|---|---|---|---|---|---|
| 1 | Normal | Physical | 40 | 100 | 0 | N/A | The user charges forward, putting their full weight into their attack. | |
| 1 | Arcane | Magical | 40 | 100 | 3 | manaDrain:2 | Drain magical energy from the target on hit. | |
| 4 | Normal | Physical | 35 | 100 | 1 | priority | A fast strike that acts before slower attacks. | |
| 7 | Primal | Status | 0 | 100 | 1 | N/A | The user flexes their muscles, increasing their ATTACK. | |
| 10 | Wind | Physical | 80 | 95 | -1 | N/A | A rising hit that feels at home in the open air. | |
| 13 | Normal | Status | 0 | 100 | 1 | N/A | Sharpen your instincts to raise accuracy before a key hit. | |
| 16 | Normal | Physical | 60 | 100 | 0 | N/A | The user bites their opponent with powerful jaws. | |
| 20 | Normal | Physical | 22 | 90 | 4 | priority; multiHit:3; recoil:10 | A fast, unstable burst of repeated attacks. | |
| 24 | Normal | PhysicalStatus | 40 | 100 | 0 | N/A | A direct hit that knocks down the target's Defence. | |
| 28 | Normal | Physical | 20 | 95 | 2 | multiHit:2 | Strike twice in rapid succession. | |
| 32 | Normal | Physical | 55 | 100 | 2 | scaling:consecutiveHits | Hits harder when you're already on a roll. | |
| 36 | Normal | Physical | 60 | 100 | -1 | N/A | The user uses its sharp claws to slash their opponent. | |
| 40 | Normal | Status | 0 | 100 | 1 | N/A | Steady your stance and raise Special Defence. | |
| 44 | Primal | PhysicalStatus | 40 | 100 | -1 | N/A | A heavy attack that lowers the target's Defence. | |
| 47 | Earth | Physical | 95 | 90 | 3 | priority:-1 | A crushing blow that lands after faster moves. | |
| 50 | Normal | Arena | 0 | 100 | 5 | N/A | The user exerts their inner power, removing the Arena and restoring the natural battlefield. |
