SUDO DEVLOG /

Asobimon: Playdate Development Announcement

Trailer: https://www.youtube.com/watch?v=8Dx2_Plv9hM&t=5s

itch.io: https://leftovernick.itch.io/asobimon

discord: https://discord.gg/UXRKXA5bhf

We have been working this project for a few months now and are happy to share the project with you all. There have been a lot of updates since we cut together the direct trailer so I thought I’d share a few things with you.

Firstly, what is Asobimon?

Asobimon is a “monster catcher” style of game where the player collects creatures and uses them to battle other trainers. In this world, a corporation called “Asobi Corp” released an incredibly popular card game that took the world by storm. Then, this corporation found a way to create living versions of these cards, and these creations eventually escaped into the wild. Now, years later, Asobi Corp is releasing “capture cards” to catch the Asobimon living in the wild. The game is a bit of an homage to the monster catcher games of old, while also exploring a few new mechanics that make the game unique.

What's new since the trailer?

Abilities! Abilities are still in the early stages of being implemented, but as you can see here, Flarehorn has the ability "Patch Up" which allows it to recover some HP after each battle

Arena Changes! Every area you start a battle in will have an arena type associated with it. These arenas give various benefits to different Asobimon and some can even change the arena mid battle.

Dual Typing for fusions! All fusions will have a secondary type added to their primary type based on what Asobimon they fused with. In this case, the water Asobimon Frog has fused with an ancient crown Asobimon and become Forglord, gaining Ancient as its secondary typing. (Also shown here is a new inspection tab to view an Asobimon's moves)

New animations! A lot of cool animations didn't make it in time for the trailer. A lot of the visuals for the game are still being fleshed out and we are focusing on function first. However, our artists are putting in a ton of work to polish what we have.

Inventory! This is in the early stages of development, but for now you can pick up and store items in your bag! This means buying new capture cards, healing items, held items and key items. There is plenty more to be added here, but it is a good starting point.

New Audio! Octavio has been absolutely cooking to bring an amazing soundtrack and I look forward to sharing more of his tunes with you soon.

So what's are we working on next?

There's a lot more to add to Asobimon, but here are a few things to look forward to

Fusions! Fusions work more like Yugioh and less like Pokemon fusion games. Think of it more like a unique evolution that requires the "essence" from another Asobimon to fuse the properties of one into the other.

Card Shops! This is in development currently. A place to heal your Asobimon and shop for new items that will help you on your adventure

Trainer Battles! Of course the youngster is going to want to pit his Quilline against your Forg, just make sure you're trained and leveled enough to take him on!

New towns, Cutscenes & Quests! There's a lot to explore in the Nogero region and we have a good amount of the story and quests planned out

Tournament Battles! There's a lot more to discover about where these monsters REALLY came from and who is even behind Asobi Corp. To get those answers though, you're going to climb the rankings and land yourself an invite to the world championships. Go town to town and participate in local tournaments to up your rankings and discover more Asobimon.

We hope you're looking forward to the game and feel free to join the discord to ask questions, suggest Asobimon, give feedback and get all the latest updates!