Artwork
pending
Artwork
pending
#108
CaptainVolt
Corsair Ram
CaptainVolt charges with the swagger of a raider captain, driving static through its horns before crashing into enemy lines. It leads every clash from the front, turning raw force into disciplined aggression.
Behavior
CaptainVolt carries itself like a battlefield commander, stamping, snorting, and signaling before every charge. It is aggressive but not reckless, often probing a foe first before committing to the full force of its
Habitat
CaptainVolt prefers open highlands, storm-beaten grasslands, and rocky coastal bluffs where it can spot rivals from a distance and gather static from fast-moving weather. Herds favor routes with firm ground for charging
Trivia
- Old sailors and shepherds alike compare the crack of CaptainVolt's charge to cannon fire.
- The scars and notches on its horns are often read as a record of past duels for command.
Overview
- Height
- 5'11"
- Weight
- 210
- BST
- 540
- Base mana
- 3
- Catch rate
- 45
- EXP yield
- 218
- Leveling rate
- Medium Fast
- DV
- Speed +3
- Tags
- None
- Male chance
- 50%
BST totals the six core stats, excluding mana and luck. Catch rate is a game value, not a percentage.
Abilities
Drain Energy
Defeating an opposing Asobimon restores one mana
50% roll
Static Anchor
Paralysis cannot rob this Asobimon of its turn.
50% roll
Base stats
- HP
- 88
- Mana
- 3
- Attack
- 110
- Defence
- 78
- Sp. Atk
- 82
- Sp. Def
- 80
- Speed
- 102
- Luck
- 1
- BST
- 540
Learnset
Level-up moves. Mana values are shown as recorded in the game.
| Lv | Move | Type | Cat | Power | Acc | Mana | Special | Description |
|---|---|---|---|---|---|---|---|---|
| 1 | Spark | Magical | 60 | 100 | -1 | N/A | The user electrifies their body, shocking their opponent. | |
| 1 | Arcane | Magical | 40 | 100 | 3 | manaDrain:2 | Drain magical energy from the target on hit. | |
| 4 | Primal | Status | 0 | 100 | 1 | N/A | Rally yourself for battle and raise Attack. | |
| 7 | Spark | MagicalStatus | 40 | 100 | -1 | N/A | A piercing electric shot that weakens Defence. | |
| 10 | Spark | Arena | 0 | 100 | -2 | N/A | Crackling clouds gather overhead, changing the Arena to Thunderstorm. | |
| 13 | Spark | MagicalStatus | 40 | 100 | -1 | N/A | A jolt of electricity that reduces the target's Speed. | |
| 16 | Primal | Physical | 90 | 95 | 3 | recoil:25 | Launch forward recklessly and suffer some recoil. | |
| 20 | Primal | PhysicalStatus | 20 | 100 | 0 | N/A | A harsh strike lands on the opponent, lowering their ATTACK. | |
| 24 | Normal | Physical | 35 | 100 | 1 | priority | A fast strike that acts before slower attacks. | |
| 28 | Primal | Arena | 0 | 100 | -2 | N/A | The sounds of combat surround the battle, changing the Arena to Dojo. | |
| 32 | Primal | Physical | 60 | 100 | -1 | N/A | The user punches the opponent. | |
| 36 | Spark | Status | 0 | 100 | 1 | N/A | Electric currents brace the body and raise Defence. | |
| 40 | Spark | MagicalStatus | 45 | 100 | -1 | N/A | A precise shock stuns the target and lowers Speed. | |
| 44 | Spark | Magical | 35 | 100 | 1 | priority | A sharp burst of power lashes out in an instant. | |
| 47 | Spark | Physical | 85 | 95 | 3 | recoil:15 | A crackling body slam crashes into the foe. | |
| 50 | Primal | Status | 0 | 100 | 1 | N/A | A fierce posture sharpens the user's Attack. |
