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#088

Scorp

Electrifying Scorpion

Scorp is a formidable Asobimon known for its electrified tail, which functions as both a conductor and a weapon. When it strikes its prey or defends itself, it releases powerful jolts of electricity. The metallic segments on its tail glow with electric energy, warning adversaries of its potent sting.

ShapeBug

Behavior

This Asobimon prowls through desert landscapes and rocky terrains, camouflaging itself among rocks and sand dunes. Shockorpid uses its keen senses to detect vibrations and prey movements, striking swiftly with its

Habitat

Found in arid regions and desolate wastelands, Shockorpid prefers dry climates where it can burrow into sandy soils or hide among rocky outcrops. It constructs simple burrows for shelter and protection from the harsh

Trivia

  • Shockorpid's presence in desert ecosystems helps regulate insect populations, as it preys on smaller creatures that
  • Despite its solitary nature.

Overview

Height
3'0"
Weight
50
BST
330
Base mana
3
Catch rate
120
EXP yield
66
Leveling rate
Medium Fast
DV
Defence +1
Tags
None
Male chance
50%

BST totals the six core stats, excluding mana and luck. Catch rate is a game value, not a percentage.

Abilities

Drain Energy

Defeating an opposing Asobimon restores one mana

50% roll

Sprint

If this Asobimon didn't take damage the previous turn, increase it's speed stat by one level.

50% roll

Base stats

HP
39
Mana
3
Attack
51
Defence
91
Sp. Atk
29
Sp. Def
54
Speed
66
Luck
1
BST
330

Learnset

Level-up moves. Mana values are shown as recorded in the game.

Scorp level-up moves
LvMoveTypeCatPowerAccManaSpecialDescription
1JoltSparkMagical60100-1N/AThe user electrifies their body, shocking their opponent.
1Mana SiphonArcaneMagical401003manaDrain:2Drain magical energy from the target on hit.
4HideNormalStatus01001N/AThe user hides its body, improving its EVASION.
7Shock NeedleSparkMagicalStatus40100-1N/AA piercing electric shot that weakens Defence.
10StormSparkArena0100-2N/ACrackling clouds gather overhead, changing the Arena to Thunderstorm.
13Static RushSparkMagicalStatus40100-1N/AA jolt of electricity that reduces the target's Speed.
16BraceNormalStatus01001N/AThe user readies for impact, increasing its DEFENSE.
20Crushing BlowPrimalPhysicalStatus40100-1N/AA heavy attack that lowers the target's Defence.
24Heavy SlamEarthPhysical95903priority:-1A crushing blow that lands after faster moves.
28Pressure JetWaterMagical70100-1N/AA concentrated blast of water with strong force.
32Body FortifyNormalStatus01001N/ASteady your stance and raise Special Defence.
36Charge GuardSparkStatus01001N/AElectric currents brace the body and raise Defence.
40Nerve PinSparkMagicalStatus45100-1N/AA precise shock stuns the target and lowers Speed.
44Arc FlashSparkMagical351001priorityA sharp burst of power lashes out in an instant.
47Volt CrashSparkPhysical85953recoil:15A crackling body slam crashes into the foe.
50Battle FocusNormalStatus01001N/ASharpen your instincts to raise accuracy before a key hit.