Artwork
pending
Artwork
pending
#088
Scorp
Electrifying Scorpion
Scorp is a formidable Asobimon known for its electrified tail, which functions as both a conductor and a weapon. When it strikes its prey or defends itself, it releases powerful jolts of electricity. The metallic segments on its tail glow with electric energy, warning adversaries of its potent sting.
Behavior
This Asobimon prowls through desert landscapes and rocky terrains, camouflaging itself among rocks and sand dunes. Shockorpid uses its keen senses to detect vibrations and prey movements, striking swiftly with its
Habitat
Found in arid regions and desolate wastelands, Shockorpid prefers dry climates where it can burrow into sandy soils or hide among rocky outcrops. It constructs simple burrows for shelter and protection from the harsh
Trivia
- Shockorpid's presence in desert ecosystems helps regulate insect populations, as it preys on smaller creatures that
- Despite its solitary nature.
Overview
- Height
- 3'0"
- Weight
- 50
- BST
- 330
- Base mana
- 3
- Catch rate
- 120
- EXP yield
- 66
- Leveling rate
- Medium Fast
- DV
- Defence +1
- Tags
- None
- Male chance
- 50%
BST totals the six core stats, excluding mana and luck. Catch rate is a game value, not a percentage.
Abilities
Drain Energy
Defeating an opposing Asobimon restores one mana
50% roll
Sprint
If this Asobimon didn't take damage the previous turn, increase it's speed stat by one level.
50% roll
Base stats
- HP
- 39
- Mana
- 3
- Attack
- 51
- Defence
- 91
- Sp. Atk
- 29
- Sp. Def
- 54
- Speed
- 66
- Luck
- 1
- BST
- 330
Learnset
Level-up moves. Mana values are shown as recorded in the game.
| Lv | Move | Type | Cat | Power | Acc | Mana | Special | Description |
|---|---|---|---|---|---|---|---|---|
| 1 | Spark | Magical | 60 | 100 | -1 | N/A | The user electrifies their body, shocking their opponent. | |
| 1 | Arcane | Magical | 40 | 100 | 3 | manaDrain:2 | Drain magical energy from the target on hit. | |
| 4 | Normal | Status | 0 | 100 | 1 | N/A | The user hides its body, improving its EVASION. | |
| 7 | Spark | MagicalStatus | 40 | 100 | -1 | N/A | A piercing electric shot that weakens Defence. | |
| 10 | Spark | Arena | 0 | 100 | -2 | N/A | Crackling clouds gather overhead, changing the Arena to Thunderstorm. | |
| 13 | Spark | MagicalStatus | 40 | 100 | -1 | N/A | A jolt of electricity that reduces the target's Speed. | |
| 16 | Normal | Status | 0 | 100 | 1 | N/A | The user readies for impact, increasing its DEFENSE. | |
| 20 | Primal | PhysicalStatus | 40 | 100 | -1 | N/A | A heavy attack that lowers the target's Defence. | |
| 24 | Earth | Physical | 95 | 90 | 3 | priority:-1 | A crushing blow that lands after faster moves. | |
| 28 | Water | Magical | 70 | 100 | -1 | N/A | A concentrated blast of water with strong force. | |
| 32 | Normal | Status | 0 | 100 | 1 | N/A | Steady your stance and raise Special Defence. | |
| 36 | Spark | Status | 0 | 100 | 1 | N/A | Electric currents brace the body and raise Defence. | |
| 40 | Spark | MagicalStatus | 45 | 100 | -1 | N/A | A precise shock stuns the target and lowers Speed. | |
| 44 | Spark | Magical | 35 | 100 | 1 | priority | A sharp burst of power lashes out in an instant. | |
| 47 | Spark | Physical | 85 | 95 | 3 | recoil:15 | A crackling body slam crashes into the foe. | |
| 50 | Normal | Status | 0 | 100 | 1 | N/A | Sharpen your instincts to raise accuracy before a key hit. |
