Artwork
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Artwork
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#097
Sedipion
Mountain Scorpion
Sedipion is a formidable Asobimon known for its granite-like exoskeleton, which provides exceptional protection against both predators and the elements. This scorpion Asobimon makes its home amidst the rugged terrain of mountain ranges, where it blends seamlessly with the rocky landscape.
Behavior
From its humble beginnings as a tiny, hand-sized spawn, Sedipion grows into a colossal creature capable of felling trees with its rock-hard claws. Unlike other scorpions, Sedipion lacks poison in its stinger; instead,
Habitat
Sedipion thrives in environments characterized by rocky outcrops and harsh terrain. It prefers secluded mountainous regions where it can utilize its formidable claws and tail to navigate and defend its territory
Trivia
- Legends say Seimo as a guardian spirit of martial arts dojos and training grounds.
- Trainers who seek to bond with Seimo must demonstrate respect and discipline.
Overview
- Height
- 4'0"
- Weight
- 200
- BST
- 500
- Base mana
- 3
- Catch rate
- 45
- EXP yield
- 175
- Leveling rate
- Slow
- DV
- Defence +2
- Tags
- None
- Male chance
- 50%
BST totals the six core stats, excluding mana and luck. Catch rate is a game value, not a percentage.
Abilities
Rage
Sharply raise the ATTACK stat when this Asobimon drops below half-health.
50% roll
Patch Up
This Asobimon heals itself a little when it ends a battle.
50% roll
Base stats
- HP
- 69
- Mana
- 3
- Attack
- 91
- Defence
- 112
- Sp. Atk
- 59
- Sp. Def
- 74
- Speed
- 95
- Luck
- 1
- BST
- 500
Learnset
Level-up moves. Mana values are shown as recorded in the game.
| Lv | Move | Type | Cat | Power | Acc | Mana | Special | Description |
|---|---|---|---|---|---|---|---|---|
| 1 | Earth | Physical | 60 | 100 | -1 | N/A | Small rocks are hurled at the opponent. | |
| 1 | Earth | Magical | 40 | 100 | 2 | manaDrain:2 | A deep earth shock ripples under the foe and steals their footing. | |
| 4 | Normal | Status | 0 | 100 | 1 | N/A | The user hides its body, improving its EVASION. | |
| 7 | Water | Magical | 70 | 100 | -1 | N/A | A concentrated blast of water with strong force. | |
| 10 | Earth | Status | 0 | 100 | 1 | N/A | Brace behind hardened earth to raise Defence. | |
| 13 | Primal | PhysicalStatus | 40 | 100 | -1 | N/A | A heavy attack that lowers the target's Defence. | |
| 16 | Earth | Physical | 95 | 90 | 3 | priority:-1 | A crushing blow that lands after faster moves. | |
| 20 | Earth | Arena | 0 | 100 | -2 | N/A | Crashes in the terrain around the battle, changing the Arena to Cave. | |
| 24 | Normal | Physical | 20 | 95 | 2 | multiHit:2 | Strike twice in rapid succession. | |
| 28 | Normal | Physical | 35 | 100 | 1 | priority | A fast strike that acts before slower attacks. | |
| 32 | Normal | Status | 0 | 100 | 1 | N/A | The user readies for impact, increasing its DEFENSE. | |
| 36 | Earth | Status | 0 | 100 | 1 | N/A | Harden yourself with layered dust and raise Defence. | |
| 40 | Earth | MagicalStatus | 40 | 100 | -1 | N/A | Sinking earth drags the target down and lowers Speed. | |
| 44 | Earth | Physical | 28 | 90 | 3 | multiHit:3 | A rolling mass of stone crashes into the target again and again. | |
| 47 | Normal | Status | 0 | 100 | 1 | N/A | Sharpen your instincts to raise accuracy before a key hit. | |
| 50 | Normal | Status | 0 | 100 | 1 | N/A | Steady your stance and raise Special Defence. |
