

#096
Umbreclipse
Eclipse
Umbreclipse is formed when a malicious spirit binds itself to a Luminicorn and takes its back as a rider, twisting its radiant power into something far more ominous. Though the Luminicorn’s light still shines through, it becomes warped beneath the spirit’s control, creating a terrifying union of grace and domination.
Behavior
This Asobimon behaves as two wills trapped in one form. The spirit constantly drives the body forward with cruel intent, forcing aggression, pursuit, and intimidation, while the Luminicorn beneath it resists in fleeting moments of hesitation and restraint. Trainers who encounter Umbreclipse often describe it as unstable, as though a noble creature is fighting desperately against the evil perched upon its back.
Habitat
Umbreclipse is most often seen in ruined shrines, cursed roads, and lonely stretches of wilderness where Luminicorn once roamed in peace. It appears under darkened skies, especially during eclipses or unnatural twilight, when wicked spirits are said to grow bold enough to seek out radiant hosts.
Trivia
- Old stories warn that when a Luminicorn lowers its head and runs as if burdened by an unseen weight, a dark spirit may already be upon it
- Some believe freeing a Luminicorn from the spirit riding it will cause Umbreclipse to vanish instantly, leaving behind only fading light and a chilling silence.
Overview
- Height
- 6'3"
- Weight
- 188
- BST
- 621
- Base mana
- 3
- Catch rate
- 30
- EXP yield
- 255
- Leveling rate
- Erratic
- DV
- Special Attack +3
- Tags
- None
- Male chance
- 50%
BST totals the six core stats, excluding mana and luck. Catch rate is a game value, not a percentage.
Abilities
Patch Up
This Asobimon heals itself a little when it ends a battle.
50% roll
Clear Day
When this Asobimon switches in, it negates the effect of the current arena.
50% roll
Base stats
- HP
- 91
- Mana
- 3
- Attack
- 122
- Defence
- 88
- Sp. Atk
- 109
- Sp. Def
- 94
- Speed
- 117
- Luck
- 1
- BST
- 621
Learnset
Level-up moves. Mana values are shown as recorded in the game.
| Lv | Move | Type | Cat | Power | Acc | Mana | Special | Description |
|---|---|---|---|---|---|---|---|---|
| 1 | Light | Magical | 60 | 100 | -1 | N/A | A bright flash of light engulfs the opponent. | |
| 1 | Light | Magical | 45 | 100 | 3 | manaDrain:2 | A radiant blast of light washes over the target and restores a sliver of power. | |
| 4 | Moon | Status | 0 | 100 | 1 | N/A | Gather pale moonlight to raise Special Attack. | |
| 7 | Plant | PhysicalStatus | 80 | 100 | -2 | N/A | A flurry of seeds bursts toward the foe as the user slips into cover, improving its EVASION. | |
| 10 | Light | Arena | 0 | 100 | -2 | N/A | Holy light shines onto the battlefield, changing the Arena to Heavens. | |
| 13 | Normal | Physical | 60 | 100 | 0 | N/A | The user bites their opponent with powerful jaws. | |
| 16 | Plant | Status | 0 | 100 | 1 | N/A | A protective floral aura that raises Special Defence. | |
| 20 | Water | Arena | 0 | 100 | -2 | N/A | Floods the battlefield with water, changing the Arena to Ocean. | |
| 24 | Normal | Physical | 20 | 95 | 2 | multiHit:2 | Strike twice in rapid succession. | |
| 28 | Normal | Physical | 35 | 100 | 1 | priority | A fast strike that acts before slower attacks. | |
| 32 | Normal | Status | 0 | 100 | 1 | N/A | Steady your stance and raise Special Defence. | |
| 36 | Light | Status | 0 | 100 | 1 | N/A | A holy shimmer shelters the user and raises Special Defence. | |
| 40 | Normal | Status | 0 | 100 | 1 | N/A | Sharpen your instincts to raise accuracy before a key hit. | |
| 44 | Normal | Physical | 55 | 100 | 2 | scaling:consecutiveHits | Hits harder when you're already on a roll. | |
| 47 | Normal | Status | 0 | 100 | 1 | N/A | The user darts back and forth, improving its SPEED. | |
| 50 | Wind | Status | 0 | 100 | 1 | N/A | A rushing draft carries the user forward and raises Speed. |
